In the sequel, players take on the role of Death, brother to War, the protagonist from the first game. In fact, Darksiders II improves on the original in nearly every way. The mechanics are definitely not the problem. And yet, despite having everything I would normally enjoy in an RPG, I just found myself wanting it to be over. Apart from a bit of a screen-tearing problem and some spotty platforming controls, it's mechanically and technically sound. For all intents and purposes, Darksiders II is a fantastic game finely crafted and meticulously polished until every last cog and gear fits neatly into place. There's something not quite right about Darksiders II.Īs I've been playing the game over the past three days, my mind has been trying to coalesce exactly what it is that seems off.
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